For example, the software allows character data to be exported in datablock format similar to that used in pre-built adventures, or character sheet format similar to the official D&D character sheets. The character sheets can also be exported in various kinds of XML, HTML, and PDF formats. This feature only works with data sets that are compatible with PCGen v5.14.1 or later. PCGen ships with a Data Set Converter that will assist in the conversion of user created data sets to the latest version of PCGen. Custom rules can be specified by writing new data files. The software allows players and DMs to create d20 System player characters, and subsequently maintain the character sheets in electronic format, tracking both the character statistics, their equipment and possessions, and other information related to the characters, making sure the characters are consistent with the d20 System rules.Īll of the data the program uses, and all of the character data, is stored in plain text data files. ![]() The program has won ENnies ( EN World awards) at Gen Con twice a bronze in 2003 for Best Resource/Fan Site and a gold in 2005 for Best Electronic Product. The software is written in Java and runs on any system that supports Java 10.0.2 or later as of v6.07.09. PCGen is a character creation and role-playing game playing aid program for d20 System-based games, such as Dungeons & Dragons. I've fixed this.LGPL software, Various, incl. 3.5e should work for most things, but I have no idea what will or won't import properly.Įdit: I noticed after the update to the official Pathfinder module that the skills with subtypes (craft, knowledge, etc.) and linguistics were exporting improperly. I have only tested it with Pathfinder content. However, for most situations, it works very well. It also doesn't yet mark spells as prepared properly and it will only import one side of a double weapon. that PCGen has, which is handy for 3rd party content. Unfortunately, I haven't yet figured out if it's possible to properly link items and spells, but they will import any descriptions, etc. Anything not specifically marked in PCGen as equipped or carried will not be marked, so you won't have to go un-mark all the items in your bag of holding. It now marks class skills, and equipped or carried items will be marked as equipped or carried. xml from PCGen, then run it though the Fantasy Grounds Character Converter, otherwise your special movement types and maybe other things won't show up for some reason. Unzip it to pcgen\outputsheets\d20\fantasy\htmlxml. I noticed that PCGen export sheet wasn't using the new Freemarker OS, so I updated it with new features. Why not create the PC in FG in the first place than. If i have to check every little detail and adjust lots of little stuff - whats the point using software like PCGEN then? :/ The time i spend on PCGEN + the time i have to check and correct everything in FG makes it a little bit useless. Imported items with "stats" like a simple Longsword gets imported with no imformation besides the weight. I have to manually drag and drop them on the sheet. because its a class skill ^^ Another thing is - there are no links to the skills itself. If i do it manually FG adds another 3 Points. He imports all numbers fine but class skills are not marked. FG dont mark class skills as class skills. If i do it manually FG adds another +3 on the skill where i but a point.Īnd i found more. He import the correct skills and maths but dont mark the class skills. I noticed too that he dont mark the class skills. Thats sad Because i think its pretty important that i can import a char and know - everything is fine. ![]() Or maybe there is another good PC Creator for pathfinder? Maybe someone know how to fix this? It would be pretty awesome if i can create my playerchars with PCGEN Maybe a problem with PCGEN or FG i dont know. Normal: 1d8+2/1d6+1 FG: 1d8+4/1d6+3 - i am pretty sure he adds the total STR boni again to both weapons. The funny thing is FG added to the 1d8+2 damage from the longsword (2 from STR modi) another 2 damage. I gave him an Longsword in the primary hand and an Handaxe in the secondary hand. I created a char with two weapons, with two-hand fighting feat etc, checked everything before exporting and imported him to my Demo FG. I tested an old and the new version (that alpha one) with, and without the file provided here. But i found out something is bugged with the import from PCGEN. Im pretty impressed and love everything so far. Im new here and to be fair i dont own FG (yet ) - but i playing around with the Demo and testing stuff.
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